1
1
Fork 0
renderer
Corentin 3 years ago
parent e363e8e193
commit c5de2a5675
  1. 111
      .gitignore
  2. 30
      .gitlab-ci.yml
  3. 21
      LICENSE
  4. 4
      README.md
  5. 27
      docs/research.md
  6. 145
      misc/methods/sample.py
  7. 49
      misc/methods/template.py
  8. 13
      misc/send_to_modo.py
  9. 6
      requirements.txt
  10. 52
      scenemanager/__init__.py
  11. 18
      scenemanager/__main__.py
  12. 1
      scenemanager/api/__init__.py
  13. 57
      scenemanager/api/method.py
  14. 30
      scenemanager/app.py
  15. 19
      scenemanager/constants.py
  16. 17
      scenemanager/view.py
  17. 39
      setup.py

111
.gitignore vendored

@ -0,0 +1,111 @@
# Byte-compiled / optimized / DLL files
__pycache__/
*.py[cod]
*$py.class
# C extensions
*.so
# Distribution / packaging
.Python
build/
develop-eggs/
dist/
downloads/
eggs/
.eggs/
lib/
lib64/
parts/
sdist/
var/
wheels/
*.egg-info/
.installed.cfg
*.egg
MANIFEST
# PyInstaller
# Usually these files are written by a python script from a template
# before PyInstaller builds the exe, so as to inject date/other infos into it.
*.manifest
*.spec
# Installer logs
pip-log.txt
pip-delete-this-directory.txt
# Unit test / coverage reports
htmlcov/
.tox/
.coverage
.coverage.*
.cache
nosetests.xml
coverage.xml
*.cover
.hypothesis/
.pytest_cache/
# Translations
*.mo
*.pot
# Django stuff:
*.log
local_settings.py
db.sqlite3
# Flask stuff:
instance/
.webassets-cache
# Scrapy stuff:
.scrapy
# Sphinx documentation
docs/_build/
# PyBuilder
target/
# Jupyter Notebook
.ipynb_checkpoints
# pyenv
.python-version
# celery beat schedule file
celerybeat-schedule
# SageMath parsed files
*.sage.py
# Environments
.env
.venv
env/
venv/
ENV/
env.bak/
venv.bak/
# Spyder project settings
.spyderproject
.spyproject
# Rope project settings
.ropeproject
# mkdocs documentation
/site
# mypy
.mypy_cache/
# IDE
.idea/
.vscode/
# Settings
.pylintrc

@ -0,0 +1,30 @@
stages:
- build
- test
- deploy
variables:
SCRIPT_PATH: "$STUDIOTECH_DIR/$STUDIOTECH_ROOT/$CI_COMMIT_REF_NAME/$STUDIOTECH_BIP/$SUBTYPE/$CI_PROJECT_NAME"
before_script:
- mkdir $STUDIOTECH_DIR
- apk add cifs-utils
- touch /root/.smbcredentials
- echo "username=$STUDIOTECH_USER" >> /root/.smbcredentials
- echo "password=$STUDIOTECH_PASSWORD" >> /root/.smbcredentials
- echo "$CI_COMMIT_REF_NAME"
- tail /root/.smbcredentials
- chown 0.0 /root/.smbcredentials
- chmod 600 ~/.smbcredentials
- echo "//studio/tech $STUDIOTECH_DIR cifs credentials=/root/.smbcredentials,users,rw,iocharset=utf8,sec=ntlm,vers=3.0 0 0" >> /etc/fstab
- mount -a
copy-to-production:
only:
- master
- develop
stage: deploy
script:
- mkdir -p $SCRIPT_PATH
- rm -rf $SCRIPT_PATH/*
- cp -r ./$CI_PROJECT_NAME/. $SCRIPT_PATH

@ -0,0 +1,21 @@
MIT License
Copyright (c) 2019 Blinkink
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

@ -1,2 +1,2 @@
# scenemanager
# Scene Manager
Resource manager for Bip

@ -0,0 +1,27 @@
# Scenario
Init
- Get locale
- Get element list from:
- Locale (scene)
- Data (metadata)
- For each element:
- Get type (from metadata or collection)
- From type and context: get method
- From type and method: get presets
- Display
Contenant/Contenu = Item/Modifier !! TODO
At export
- For each item selected:
- Run selected method safety check
- Run item sanity check
- If any, display safety and sanity check message
- For each item selected:
- Run method, with preset
- Write metadata
Objects
- Item
- Model
- Rig
- ...
- Modifier

@ -0,0 +1,145 @@
#!/usr/bin/python
# -*- coding: utf-8 -*-
import modo
import lx
import os
from wink.exceptions import ValidationError
from scenemanager.api import Method
def get_asset_type():
scene = modo.Scene()
asset_types = ImportLayout.asset_types
if scene.filename:
for asset_type in asset_types:
if asset_type.upper() in scene.filename:
return asset_type
else:
asset_type = set_user_value("Asset Type", "list", asset_types)
if asset_type:
return asset_type
else:
raise ValidationError("You must select an asset type.")
def set_user_value(name, type_, values):
lx.eval("user.defNew {%s} type:integer life:momentary" % name)
lx.eval("!user.def {%s} {%s} {%s}" % (name, type_, ";".join(values)))
try:
lx.eval("?user.value {%s}" % name)
except RuntimeError:
return False
answer = lx.eval("user.value {%s} ?" % name)
return answer
class ImportLayout(Method):
"""Imports and set up a basic Layout scene.
Imports the neutral scene, neutral light rig, and camera, for modelling and lookdev reviews.
"""
asset_types = ["Characters", "Props", "Vehicles"]
neutral_scene_file = "NeutralScene_GRP"
neutral_scene_directory = (
"\\\\studio\\jobs\\INK000_StudioTeam\\LIBRARIES\\ASSETS\\TEMPLATES\\SceneA\\MODELS"
"\\MODELLING\\ "
)
neutral_scene_item = "Lightrig_Neutral_01_GRP"
default_fps = 25.0
default_framerange = (1001, 1100)
def __init__(self, asset_type):
"""
Args:
asset_type (str): Must be one of the asset_types class attribute.
"""
self.asset_type = asset_type
def run(self):
"""
Import Layout scenario.
- Set default framerange (cls.default_framerange)
- Set default fps (cls.default_fps)
- Import layout based upon scene type
- Removes duplicate folders and reparents
- Makes Asset group rotate
- Sets Render Camera
"""
self.scene.sceneRange = self.default_framerange
self.scene.fps = self.default_fps
self.clean()
self.import_neutral_layout()
self.set_asset_group_rotation()
self.set_render_camera()
def import_neutral_layout(self):
"""Import Neutral layout if not found.
If an item named cls.neutral_scene_file can't be found,
the latest neutral scene is imported and parented to LIGHTRIGS
"""
try:
self.scene.item(self.neutral_scene_file)
except LookupError:
latest = False
directory = self.neutral_scene_directory + self.asset_type
for dir, sub, files in os.walk(directory):
latest = files[-1]
if not latest:
raise ValidationError('Can not find the latest version of the neutral scene.')
latest_file = directory + "\\" + latest
lx.eval("app.load %s" % latest_file)
self.scene.item(self.neutral_scene_item).setParent(
self.scene.item("LIGHTRIGS")
)
def remove_duplicate_folders(self):
"""Removes duplicates folders"""
to_remove = ["CAMERAS", "LAYOUT", "TEXTURES"]
for folder in to_remove:
self.remove_duplicate(folder)
def remove_original_env(self):
"""Removes original environment and default lights"""
to_remove = ["Environment", "Directional Light", "Texture Group"]
for item in to_remove:
self.safe_delete(item)
def clean(self):
"""Combines remove_duplicate_folders and remove_original_env"""
self.remove_duplicate_folders()
self.remove_original_env()
def set_asset_group_rotation(self):
"""Transfer the Y rotation channels from the turntable to the asset group"""
source = self.scene.item("TurnTable_01_CTL")
destination = self.scene.item("ASSETS")
source.rotation.y >> destination.rotation.y
def set_render_camera(self):
"""TODO: Write docstring"""
self.scene.item("Render").itemGraph("shadeLoc") >> self.scene.item(
"Camera_Main_01_CAM"
).itemGraph("shadeLoc")
cams = self.scene.items("camera")
for each in cams:
self.scene.item(each.name).itemGraph("shadeLoc") << self.scene.item(
"Render"
).itemGraph("shadeLoc")
if __name__ == "__main__":
try:
type_ = get_asset_type()
except ValidationError as error:
print(error.message)
else:
method = ImportLayout(type_)
method.run()

@ -0,0 +1,49 @@
#!/usr/bin/python
# -*- coding: utf-8 -*-
import modo
import lx
import os
from wink.exceptions import ValidationError
from scenemanager.api import Method
# Temporary functions for extracting pipeline data
def get_some_data():
return 'something'
class SampleMethod(Method):
"""Quick description of the class.
Detailled description of the class.
"""
# * Class-wide attributes. Sort of embeded constants.
some_class_attribute = True
def __init__(self, arg):
"""
Args:
arg (str): Description of the expected arguments.
"""
super(SampleMethod).__init__()
self.some_attribute = arg
def run(self):
"""
Main method. It will be executed by the Scene Manager.
"""
super(SampleMethod).run()
self.do_something()
def do_something(self):
"""Short description.
Longer description with details.
"""
if __name__ == "__main__":
some_data = get_some_data()
method = SampleMethod(some_data)
method.run()

@ -0,0 +1,13 @@
# /usr/bin/python
# -*- coding: utf-8 -*-
import socket
HOST = "127.0.0.1"
PORT = 12357
command = 'bip.scenemanager'
modo_connection = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
modo_connection.connect((HOST, PORT))
modo_connection.sendall("{}\0".format(command))
modo_connection.close()

@ -0,0 +1,6 @@
PySide
components
link
wink
modo
lx

@ -0,0 +1,52 @@
#!/usr/bin/python
# -*- coding: utf-8 -*-
# (c) 2019, Blinkink
# corentin@blinkink.co.uk
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
# * Redistributions of source code must retain the above copyright notice,
# this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions and the following disclaimer in the documentation
# and/or other materials provided with the distribution.
# * Neither the name Blinkink nor the names of its contributors
# may be used to endorse or promote products derived from this software
# without specific prior written permission.
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
# PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS
# BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
# OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT
# OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
# EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
__version__ = "0.0.1"
__status__ = "Work In Progress"
__license__ = "MIT"
__author__ = "Blinkink"
__email__ = "corentin@blinkink.co.uk"
__module_name__ = "scenemanager"
__description__ = "Resource scene manager"
__url__ = "http://doc.blinkink.co.uk/books/bip-developer-guide"
from scenemanager.app import SceneManager
from scenemanager.api import Method
import scenemanager.constants
__all__ = [
"SceneManager",
"Method",
"constants",
]

@ -0,0 +1,18 @@
#!/usr/bin/python
# -*- coding: utf-8 -*-
import sys
from PySide.QtGui import QApplication
from scenemanager import SceneManager
from link.constants.context import STANDALONE
def main():
app = QApplication(sys.argv)
window = SceneManager(context=STANDALONE)
sys.exit(app.exec_())
if __name__ == "__main__":
main()

@ -0,0 +1 @@
from scenemanager.api.method import Method

@ -0,0 +1,57 @@
#!/usr/bin/python
# -*- coding: utf-8 -*-
import modo
import lx
class Method(object):
"""Quick description of the class.
Detailled description of the class.
"""
def __init__(self):
self.scene = modo.Scene()
def run(self):
pass
def safe_delete(self, item_name):
"""Attempts to delete an item from the scene, and catches the exception if it doesn't exists
Args:
item_name (str): Name of the item to be deleted.
Returns:
True if successful, False otherwise.
"""
try:
self.scene.item(item_name)
except LookupError:
return False
else:
self.scene.removeItems(item_name)
return True
def remove_duplicate(self, item_name):
"""Look for potential duplicates of a given item, reparent children and delete duplicate
Looks for an item named like the provide argument + " (2)", reparents its children
to the original and then deletes the duplicate.
Args:
item_name (str): Name of the original item
Returns:
True if successful, False otherwise.
"""
try:
duplicate = self.scene.item(item_name + " (2)")
original = self.scene.item(item_name)
except LookupError:
return False
else:
for child in duplicate.children():
child.setParent(original)
self.scene.removeItems(duplicate)
return True

@ -0,0 +1,30 @@
#!/usr/bin/python
# -*- coding: utf-8 -*-
from link.app import BipAppController
from scenemanager.view import SceneManagerView
from scenemanager.constants import *
class SceneManager(BipAppController):
"""
Scene Manager application
"""
def __init__(self, context, dcc=None):
super(SceneManager, self).__init__(context=context)
self.context = context
self.dcc = dcc
self.name = NAME
self.display_name = DISPLAY_NAME
self.description = DESCRIPTION
self.main_color = MAIN_COLOR
self.secondary_color = SECONDARY_COLOR
self.version = VERSION
self.documentation_url = DOCUMENTATION_URL
self.bugtracker_url = BUGTRACKER_URL
self.view = SceneManagerView(controller=self)
self.view.set_stylesheet()
self.view.show()

@ -0,0 +1,19 @@
#!/usr/bin/python
# -*- coding: utf-8 -*-
from scenemanager import __version__, __name__, __url__, __status__
NAME = __name__
DISPLAY_NAME = NAME.capitalize()
if __status__ == "Work In Progress":
DISPLAY_NAME += " (WIP)"
DESCRIPTION = "Manage DCC resources"
MAIN_COLOR = "#C4C4C4"
SECONDARY_COLOR = "#C2C2C2"
VERSION = __version__
DOCUMENTATION_URL = __url__
BUGTRACKER_URL = "https://tickets.blinkink.co.uk/project/pipeline/issues?tags=exporter"
# UI
HEIGHT = 860
WIDTH = 1400

@ -0,0 +1,17 @@
#!/usr/bin/python
# -*- coding: utf-8 -*-
from PySide.QtGui import *
from components import BipAppView
from scenemanager.constants import WIDTH, HEIGHT
class SceneManagerView(BipAppView):
def __init__(self, controller):
super(SceneManagerView, self).__init__(controller)
self.controller = controller
self.place_holder = QWidget()
self.widget = self.place_holder
self.resize(WIDTH, HEIGHT)

@ -0,0 +1,39 @@
#!/usr/bin/python
# -*- coding: utf-8 -*-
from setuptools import setup, find_packages
from os import path
from codecs import open
from scenemanager import NAME, VERSION, LICENSE, AUTHOR, EMAIL, DESCRIPTION, URL
_here = path.abspath(path.dirname(__file__))
_readme_filepath = path.join(_here, "README.md")
_requirements_filepath = path.join(_here, "requirements.txt")
if path.isfile(_readme_filepath):
with open(_readme_filepath, encoding="utf-8") as readme_file:
_long_description = readme_file.read()
else:
_long_description = "Unable to load README.md"
if path.isfile(_requirements_filepath):
with open(_requirements_filepath) as requirements_file:
_requirements = requirements_file.readlines()
else:
_requirements = list()
setup(
name=NAME,
version=VERSION,
packages=find_packages(exclude=["tests"]),
url=URL,
license=LICENSE,
author=AUTHOR,
author_email=EMAIL,
description=DESCRIPTION,
install_requires=_requirements,
)
Loading…
Cancel
Save